Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
41
of 100
Damage
Damage per minute and share of the duo's damage
45
of 100
Frontline
Damage soaked and mitigated for the duo
84
of 100
Utility
Healing and shielding for the duo
44
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.9 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage mitigated / min
4602 vs 2642
92 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
13% vs 11%
75 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 84 of 100, built on 4602 damage mitigated a minute and 13% damage taken share. Control trails at 40, with 1.9 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.