Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
35 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.25 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.4 vs 6.6
80 of 100 against Elise players, and it matters: the better half of Elise junglers wins 69% of games, the other half 33%.
Wards cleared / game
7.5 vs 5.1
86 of 100 against Elise players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 6.6 turret plates a game and 1092 objective damage a minute. Survivability trails at 25, with 12% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Elise junglers with fewer deaths a minute than the median win 76% of games; with more, 26%.
In your wins 0.19, in your losses 0.30 · 16W 19L
Elise junglers with less time spent dead than the median win 72% of games; with more, 29%.
In your wins 11%, in your losses 14% · 16W 19L
Elise junglers with above-median kills a minute win 67% of games; below it, 35%.
In your wins 0.32, in your losses 0.18 · 16W 19L