Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season283 games
What to work on
60 gamesAggressionStart here
Kill participation
52% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
3% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.13 vs 2.76
75 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Control wards / game
10.0 vs 5.2
92 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
CC seconds / min
1.7 vs 1.3
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 84 of 100, built on 7.5 control wards a game and 2.14 vision score a minute. Aggression trails at 27, with 0.7 solo kills a game.
Among supports
supports with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 45%, in your losses 44% · 143W 140L
supports with above-median first blood rate win 55% of games; below it, 50%.
This season, in your wins 3%, in your losses 9% · 143W 139L