Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
1
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
40
of 100
Control
Crowd control uptime and immobilizations
80
of 100
Mechanics
Skillshots landed and dodged
15
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
839 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Mechanics
Skillshots dodged / min
2.3 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
CC seconds / min
3.1 vs 2.1
79 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
54.9 vs 33.6
80 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 80 of 100, built on 54.9 immobilizations a game and 3.1 CC seconds a minute. Damage trails at 1, with 839 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.