Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
85
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season343 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS / min
8.9 vs 8.1
85 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 59% of games, the other half 41%.
Turret plates / game
15.1 vs 12.8
72 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 72% of games, the other half 30%.
CS at 10 min
83.6 vs 77.3
78 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 55% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 94 of 100, built on 8.8 CS a minute and 82.8 CS at 10 min. Vision trails at 41, with 0.64 vision score a minute. For a Illaoi player that is the expected shape: against other Illaoi players, vision sits near the median.
Among top laners
Illaoi top laners with above-median epic monsters a game win 67% of games; below it, 38%.
This season, in your wins 0.5, in your losses 0.3 · 168W 175L