Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kill participation
44% vs 49% typical
Rotate toward fights as they start and finish the kills your team sets up.
Damage
Damage / min
795 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Objective damage / min
375 vs 250
100 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 75% of games, the other half 25%.
Turret plates / game
12.3 vs 7.9
100 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 80% of games, the other half 24%.
Deaths / min
0.08 vs 0.18
100 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 73% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 92 of 100, built on 0.10 deaths a minute and 5% time spent dead. Vision trails at 20, with 0.0 control wards a game.
Among mid laners
Swain mid laners with above-median solo kills a game win 61% of games; below it, 45%.
Swain mid laners with above-median kill participation win 55% of games; below it, 45%.
Swain mid laners with above-median damage a minute win 60% of games; below it, 41%.