Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
18 gamesVisionStart here
Wards cleared / game
1.8 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.53 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kill participation
44% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Epic monsters / game
2.4 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Turret plates / game
14.5 vs 9.1
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
CS at 10 min
69.5 vs 64.9
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 65 of 100, built on 2.2 epic monsters a game and 472 objective damage a minute. Damage trails at 37, with 17% team damage share.
Among bot laners
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.