Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.32 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Solo kills / game
3.4 vs 2.0
81 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
Kills / min
0.31 vs 0.24
77 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 67% of games, the other half 33%.
Gold / min
478 vs 446
74 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 87 of 100, built on 477 gold a minute and 8.1 CS a minute. Vision trails at 10, with 0.30 vision score a minute.
Among mid laners
Yasuo mid laners with above-median vision score a minute win 54% of games; below it, 46%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.
Yasuo mid laners with above-median first blood rate win 58% of games; below it, 49%.