Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Solo kills / game
2.3 vs 1.3
76 of 100 against junglers, and it matters: the better half of Platinum junglers wins 58% of games, the other half 45%.
Kill participation
54% vs 49%
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 65 of 100, built on 26% team damage share and 990 damage a minute. Survivability trails at 22, with 16% time spent dead.
Among junglers
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.