Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
97
of 100
Utility
Healing, shielding and lockdown for allies
50
of 100
Mechanics
Skillshots landed and dodged, casting tempo
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
24 gamesMechanicsStart here
Ability casts / min
6.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1300 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Immobilizations / game
48.9 vs 26.4
87 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
26% vs 20%
99 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2452 vs 1333
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 97 of 100, built on 26% damage taken share and 2452 damage mitigated a minute. Mechanics trails at 32, with 6.0 ability casts a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 6.0, in your losses 5.9 · 14W 10L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1350, in your losses 1231 · 14W 10L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 67% · 14W 10L