Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.48 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS at 10 min
62.5 vs 72.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
1045 vs 864
79 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 62 of 100, built on 952 damage a minute and 23% team damage share. Vision trails at 18, with 0.69 vision score a minute.
Among mid laners
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Platinum mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.