Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesFarmingStart here
CS at 10 min
57.8 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
781 vs 465
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Damage / min
1132 vs 865
97 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Turret plates / game
12.3 vs 9.1
92 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 77 of 100, built on 13.4 turret plates a game and 669 objective damage a minute. Farming trails at 57, with 64.0 CS at 10 min.
Among bot laners
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.