Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
42 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.40 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Kills / min
0.14 vs 0.09
74 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
CC seconds / min
1.8 vs 1.3
94 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 57 of 100, built on 598 damage a minute and 16% team damage share. Objectives trails at 21, with 82 objective damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 88, in your losses 77 · 10W 13L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 0.9, in your losses 0.5 · 10W 13L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.21, in your losses 1.56 · 10W 13L