Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
51
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
25 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Strengths
Damage / min
1806 vs 1513
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.52 vs 2.00
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Team damage share
24% vs 20%
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 73 of 100, built on 24% team damage share and 1806 damage a minute. Frontline trails at 43, with 1213 damage mitigated a minute.
Among ARAM players