Playstyle
13 games
Playstyle radar
13 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
714 vs 595
74 of 100 against Vi players, and it matters: the better half of Vi junglers wins 59% of games, the other half 38%.
CS at 10 min
11.1 vs 2.4
100 of 100 against Vi players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 56 of 100, built on 4.9 wards cleared a game and 2.1 control wards a game. Survivability trails at 13, with 14% time spent dead.
Among junglers
Vi junglers with above-median CS a minute win 66% of games; below it, 31%.
Vi junglers with fewer deaths a minute than the median win 73% of games; with more, 25%.
Vi junglers with less time spent dead than the median win 69% of games; with more, 28%.