Playstyle
24 games
Playstyle radar
24 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.58 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1024 vs 861
82 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Objective damage / min
416 vs 314
76 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
First blood rate
19% vs 9%
78 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 1013 damage a minute and 25% team damage share. Vision trails at 28, with 0.1 control wards a game.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 11%, in your losses 15% · 14W 10L
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
In your wins 0.20, in your losses 0.29 · 14W 10L
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.70, in your losses 0.73 · 14W 10L