Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season268 games
What to work on
60 gamesFarmingStart here
CS at 10 min
71.6 vs 73.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.4 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
CS / min
7.8 vs 7.2
78 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 56% of games, the other half 43%.
First blood rate
11% vs 4%
70 of 100 against Master+ Zed players, and it matters: the better half of Zed mid laners wins 58% of games, the other half 49%.
Kill participation
48% vs 43%
76 of 100 against Master+ Zed players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 25% team damage share and 918 damage a minute. Vision trails at 47, with 1.7 wards cleared a game. For a Zed player that is the expected shape: against other Zed players, vision sits near the median.
Among mid laners
Zed mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 58.1, in your losses 56.4 · 147W 121L
Zed mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
This season, in your wins 2.0, in your losses 1.6 · 147W 121L