Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
19
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
92
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1231 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
3.0 vs 3.5
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Ally heal + shield / min
283 vs 51
92 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 92 of 100, built on 283 ally heal + shield a minute and 283 heals + shields a minute. Damage trails at 19, with 8% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.