Playstyle
40 games
Playstyle radar
40 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
40 gamesUtilityStart here
Ally heal + shield / min
392 vs 478 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
392 vs 478 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.9 vs 1.8
99 of 100 against Nami players, and it matters: the better half of Nami supports wins 81% of games, the other half 35%.
Objective damage / min
117 vs 79
82 of 100 against Nami players, and it matters: the better half of Nami supports wins 76% of games, the other half 25%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 72 of 100, built on 2.6 epic monsters a game and 112 objective damage a minute. Damage trails at 25, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Nami supports with above-median ally heal + shield a minute win 64% of games; below it, 36%.
In your wins 358, in your losses 216 · 22W 18L
Nami supports with above-median heals + shields a minute win 64% of games; below it, 36%.
In your wins 358, in your losses 216 · 22W 18L
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
In your wins 7%, in your losses 11% · 22W 18L