Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season389 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
46 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.3 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
270 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Vision score / min
3.14 vs 2.77
78 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
10.1 vs 5.5
93 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 72 of 100, built on 9.7 control wards a game and 3.02 vision score a minute. Damage trails at 23, with 299 damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 114, in your losses 47 · 200W 172L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.9, in your losses 2.6 · 210W 179L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 345, in your losses 330 · 210W 179L