Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Frontline
Damage soaked and mitigated for the team
32
of 100
Utility
Healing, shielding and lockdown for allies
15
of 100
Mechanics
Skillshots landed and dodged, casting tempo
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
12 gamesAggressionStart here
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
18% vs 23%
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.46 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Ability casts / min
15.5 vs 9.6
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 82 of 100, built on 18% time spent dead and 0.46 deaths a minute. Utility trails at 15, with 11.8 immobilizations a game.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.