Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
58
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Frontline
Damage soaked and mitigated for the team
65
of 100
Utility
Healing, shielding and lockdown for allies
31
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Multikills / game
3.67 vs 2.00
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Team damage share
24% vs 20%
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 69 of 100, built on 24% team damage share and 1743 damage a minute. Survivability trails at 22, with 28% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 27%, in your losses 30% · 12W 12L
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.63, in your losses 0.68 · 12W 12L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 63%, in your losses 67% · 12W 12L