Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.32 vs 0.25
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Solo kills / game
3.3 vs 2.0
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Objective damage / min
409 vs 312
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 48 of 100, built on 25% team damage share and 853 damage a minute. Survivability trails at 15, with 0.31 deaths a minute.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.