Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
52% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 60 of 100, built on 2.86 vision score a minute and 5.7 control wards a game. Survivability trails at 30, with 11% time spent dead.
Among supports
Taric supports with fewer deaths a minute than the median win 73% of games; with more, 31%.
Taric supports with less time spent dead than the median win 71% of games; with more, 33%.
Taric supports with above-median kill participation win 58% of games; below it, 47%.