Playstyle
43 games
Playstyle radar
43 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
43 gamesVisionStart here
Vision score / min
2.42 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
5.5 vs 6.7 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
6.2 vs 8.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 68 of 100, built on 561 damage a minute and 15% team damage share. Utility trails at 35, with 1 heals + shields a minute.
Among supports
Anivia supports with above-median vision score a minute win 55% of games; below it, 43%.
In your wins 2.58, in your losses 2.25 · 24W 19L
Anivia supports with above-median turret plates a game win 76% of games; below it, 23%.
In your wins 7.8, in your losses 2.4 · 24W 19L
Anivia supports with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 7.0, in your losses 5.2 · 24W 19L