Playstyle
53 games
Playstyle radar
53 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
53 gamesDamageStart here
Damage / min
295 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
53% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
80 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.18 deaths a minute and 8% time spent dead. Damage trails at 20, with 13% team damage share.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 502, in your losses 408 · 27W 26L
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 43%, in your losses 48% · 27W 26L