Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
639 vs 414
81 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 46%.
Wards cleared / game
8.7 vs 6.7
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 64 of 100, built on 859 damage a minute and 19% team damage share. Survivability trails at 27, with 13% time spent dead.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.