Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
13 gamesVisionStart here
Wards cleared / game
1.3 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
61.8 vs 64.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
12.0 vs 9.3
84 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 78% of games, the other half 21%.
Gold / min
541 vs 490
83 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 70% of games, the other half 28%.
Damage / min
1064 vs 870
81 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 77 of 100, built on 1023 damage a minute and 25% team damage share. Vision trails at 21, with 1.8 wards cleared a game.
Among bot laners
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median CS at 10 min win 55% of games; below it, 44%.