Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.3 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 48 of 100, built on 1.5 epic monsters a game and 6.9 turret plates a game. Survivability trails at 23, with 16% time spent dead.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.21, in your losses 0.34 · 10W 11L
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 12%, in your losses 19% · 10W 11L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.3, in your losses 0.9 · 10W 11L