Playstyle
41 games
Playstyle radar
41 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
41 gamesVisionStart here
Control wards / game
3.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
3% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.11 vs 0.07
70 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kill participation
61% vs 55%
84 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
CC seconds / min
1.6 vs 1.3
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 8% time spent dead and 0.19 deaths a minute. Utility trails at 46, with 1.24 ally saves a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 3.5, in your losses 2.3 · 22W 19L
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
In your wins 5%, in your losses 5% · 22W 19L