Playstyle
27 games
Playstyle radar
27 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
65
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
80 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
9.0 vs 6.4
81 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Kill participation
63% vs 53%
100 of 100 against supports. Keep it; it is part of how the games get won.
Ally heal + shield / min
302 vs 122
73 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 64 of 100, built on 2.26 ally saves a game and 302 ally heal + shield a minute. Damage trails at 30, with 8% team damage share.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.6, in your losses 0.8 · 14W 13L
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
In your wins 114, in your losses 43 · 14W 13L
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
In your wins 0.06, in your losses 0.04 · 14W 13L