Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
0
of 100
Damage
Damage per minute and share of the duo's damage
46
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
57
of 100
Control
Crowd control uptime and immobilizations
2
of 100
Mechanics
Skillshots landed and dodged
25
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
11.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
1814 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 57 of 100, built on 92 ally heal + shield a minute and 92 heals + shields a minute. Placement trails at 0, with 5% top-2 rate.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.