Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
96
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.1 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
5.1 vs 2.6
100 of 100 against Garen players, and it matters: the better half of Garen top laners wins 62% of games, the other half 42%.
Damage / min
1045 vs 771
100 of 100 against Garen players, and it matters: the better half of Garen top laners wins 61% of games, the other half 40%.
Kills / min
0.33 vs 0.22
97 of 100 against Garen players, and it matters: the better half of Garen top laners wins 65% of games, the other half 36%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 97 of 100, built on 5.1 solo kills a game and 0.33 kills a minute. Vision trails at 18, with 0.6 wards cleared a game.
Among top laners
Garen top laners with less time spent dead than the median win 66% of games; with more, 35%.
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.