Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.79 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1357 vs 937
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
CS / min
7.9 vs 6.8
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Damage / min
958 vs 703
98 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 80 of 100, built on 916 damage a minute and 23% team damage share. Vision trails at 31, with 0.4 control wards a game.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.