Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
26 gamesVisionStart here
Control wards / game
0.8 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.15 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.6 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Ally saves / game
8.85 vs 0.83
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
396 vs 145
83 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 24, with 0.4 control wards a game.
Among supports
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 0.5, in your losses 0.3 · 11W 15L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.57, in your losses 1.28 · 11W 15L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 7.2, in your losses 3.7 · 11W 15L