Playstyle radar
25 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
6.3 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 51 of 100, built on 2.1 solo kills a game and 0.28 kills a minute. Vision trails at 19, with 0.51 vision score a minute.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.