Playstyle
13 games
Playstyle radar
13 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
70
of 100
Control
Crowd control uptime and immobilizations
19
of 100
Mechanics
Skillshots landed and dodged
18
of 100
What to work on
13 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.3 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
12.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Team damage share
14% vs 11%
81 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 70 of 100, built on 161 ally heal + shield a minute and 161 heals + shields a minute. Mechanics trails at 18, with 2.3 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.