Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.5 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
25% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 61 of 100, built on 2.0 epic monsters a game and 10.4 turret plates a game. Damage trails at 35, with 18% team damage share.
Among junglers
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.