Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
1.4 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Gold / min
462 vs 407
87 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Damage / min
1042 vs 830
87 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Deaths / min
0.16 vs 0.21
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 79 of 100, built on 78.4 CS at 10 min and 8.0 CS a minute. Aggression trails at 33, with 1.2 solo kills a game.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.