Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.65 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.4 vs 0.7
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 69 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 21, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.