Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
67 vs 80 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.10 vs 0.29 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
6% vs 9%
94 of 100 against Galio players, and it matters: the better half of Galio supports wins 69% of games, the other half 34%.
Deaths / min
0.16 vs 0.23
90 of 100 against Galio players, and it matters: the better half of Galio supports wins 71% of games, the other half 32%.
Vision score / min
3.11 vs 2.79
74 of 100 against Galio players, and it matters: the better half of Galio supports wins 57% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 6% time spent dead and 0.17 deaths a minute. Utility trails at 33, with 0.13 ally saves a game. For a Galio player that is the expected shape: against other Galio players, utility sits near the median.
Among supports
Galio supports with above-median objective damage a minute win 73% of games; below it, 30%.
Galio supports with above-median epic monsters a game win 75% of games; below it, 34%.
Galio supports with above-median ally saves a game win 58% of games; below it, 50%.