Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.67 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Kills / min
0.48 vs 0.27
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Gold / min
534 vs 459
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Damage / min
977 vs 707
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 75 of 100, built on 777 damage a minute and 19% team damage share. Vision trails at 27, with 0.6 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.