Playstyle
20 games
Playstyle radar
20 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
2
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.40 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
22% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Solo kills / game
4.0 vs 2.3
92 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 39 of 100, built on 63.8 CS at 10 min and 6.5 CS a minute. Survivability trails at 2, with 0.40 deaths a minute.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.