Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.9 vs 1.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
9.5 vs 6.8
82 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 80% of games, the other half 21%.
Solo kills / game
0.5 vs 0.1
97 of 100 against Lulu players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 54 of 100, built on 9.9 turret plates a game and 178 objective damage a minute. Damage trails at 28, with 8% team damage share. For a Lulu player that is the expected shape: against other Lulu players, damage sits above the median.
Among supports
Lulu supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
Lulu supports with less time spent dead than the median win 66% of games; with more, 34%.
Lulu supports with above-median epic monsters a game win 75% of games; below it, 27%.