Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
2
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.39 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.7 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
3.24 vs 2.76
83 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Damage / min
614 vs 391
87 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
First blood rate
20% vs 6%
98 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 73 of 100, built on 609 damage a minute and 15% team damage share. Survivability trails at 1, with 0.39 deaths a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median turret plates a game win 79% of games; below it, 25%.