Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season178 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
607 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 64 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 28, with 16% team damage share.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 0.8, in your losses 0.6 · 85W 93L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
This season, in your wins 747, in your losses 635 · 85W 93L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.25, in your losses 0.17 · 85W 93L