Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
44.6 vs 73.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.6 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
919 vs 971 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
572 vs 363
100 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 73% of games, the other half 26%.
Epic monsters / game
1.2 vs 0.7
83 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 68% of games, the other half 35%.
Vision score / min
0.79 vs 0.66
72 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 58 of 100, built on 887 damage a minute and 24% team damage share. Objectives trails at 32, with 1.0 epic monsters a game.
Among mid laners
Zed mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Zed mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Zed mid laners with above-median damage a minute win 61% of games; below it, 38%.