Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.0 vs 0.7
71 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
CS at 10 min
80.7 vs 70.2
97 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 46%.
First blood rate
20% vs 11%
72 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 74 of 100, built on 26% team damage share and 851 damage a minute. Farming trails at 52, with 6.5 CS a minute.
Among top laners