Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
623 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.7
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 66 of 100, built on 11.0 turret plates a game and 1.3 epic monsters a game. Damage trails at 35, with 696 damage a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.