Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.7 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
17% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
20% vs 5%
93 of 100 against junglers, and it matters: the better half of Gold junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 43 of 100, built on 698 damage a minute and 20% team damage share. Vision trails at 13, with 0.54 vision score a minute.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.